Fire Emblem Engage is out in a few days, and while our review hasn’t been released yet, plenty of other outlets may have. As a substitute, we offer you a little media echo, VGC already draws a direct comparison with the last tactical offspring of the series in the headline. And finds: Engage is behind Three Houses. Ultimately, Fire Emblem Engage is a “great strategy game,” but Jordan Middler doesn’t think it’s a “great modern Fire Emblem.” In particular, the lack of social elements would make the game feel “sometimes missing half of its core.” Off the battlefield, the social aspects of Fire Emblem Engage are a disappointment. Compared to the superb and widely admired relationship systems of Three Houses, Engage’s offscreen antics feel rushed and flimsy. While you can befriend characters, in most cases it comes down to a very short cutscene and a bit more,” says Middler.
Combat system ennobled, dialogues blamed
The series’ cameos, while “enjoyable at first”, would later disappoint fans as they have “largely little impact”. The dialogues are also criticized as weak, but the combat system is expressly praised. Fire Emblem Engage does better at IGN. The “simple but entertaining story” is praised, which would celebrate the great series without requiring any prior knowledge. Many combat options and adjustments are considered very satisfying, and alongside the main missions, the side missions also offer “a lot of challenges”. With a host of quality-of-life improvements, according to author Brendan Graeber, Fire Emblem Engage is “worthy enough to live up to the legacy it so honors.”
Thin story, good tactics
RPG Site calls Fire Emblem Engage a “good tactical RPG”, but the story is a bit thin and the characters shallow. While the many options and possibilities are praised elsewhere, Adam Vitale finds them too diverse and “doesn’t go well together”. However, those who play Fire Emblem primarily because of the tactical elements will have a lot of fun. At Gameswelt, Matthias Grimm thinks it was basically a good idea to “reduce excessive social trappings” to a “healthy level” and focus on it “to think about the essentials”. And indeed, the fights would trigger the typical motivational effect of “such games”. “But other than that, that’s about it.” Many game mechanics would seem unthought, secondary characters degenerate into interchangeable keywords. But the combat system is complex and multi-layered. For Eurogamer’s Henry Stockdale, Fire Emblem Engage is a side step for the series as a whole. So no one is moving forward, but no one is going backwards either. After the very good Fire Emblem: Three Houses, watch out. At the end, there’s a recommendation for this “satisfying turn-based tactical RPG.” Here too, the gameplay is particularly highlighted. Social elements would be based on the classics. Visuals: Fire Emblem Engage, Nintendo, Intelligent Systems